![]() ![]() Then it switches around and mostly stays that way the GBA is often leading in the land of jaunt with that upbeat tropical map theme, the jolly treetop climb serving quite the opposite approach to the SNES' slower and more foreboding take.Īnother odd point for the GBA is making enchanted riverbanks' theme only hearable in the water which you are either rushing through in riverside race or getting swiftly killed in when it comes to Lightning Lookout and Bobbing Barrel Brawl, that always stuck out to me as one big "why" moment. Going back through the SNES music its strange that Stilt Village is so jauntily generic, it's almost at odds with the rest of the soundtrack and while not bad it doesn't give a good first impression, meanwhile the GBA one has arguably the best opening stage music of the series, shame you have to wait through 20 or so seconds of environmental noise to reach it. Taking them as a whole the SNES soundtrack fits better across the board giving it the edge while the GBA comes close with what I'd consider higher highs than even the SNES's best.Ītmosphere gets thrown about a lot regarding the DKC games and in the case of DKC3's SNES OST in particular the music is very scene setting, usually eschewing catchy melodies in favour of creating mood, the GBA sound can't quite replicate this angle so strongly leading to a few tracks seemingly diving into bits of environmental noise at times to deliver a similar effect, sometimes juxtaposed against the track in play (the unusual Frosty Frolics being the main offender). That's a wonderfully thorough opening post there. Stilt Village, for example, sounds a bit "tinny" - with a better soundfont it should sound bigger, fuller and even more impressive. Some talented remixers should get on it, the GBA's soundquality only hurt these compositions. Gotta say though, I'd LOVE to hear some GBA songs redone with a SNES soundfont. ![]() Eveline Novakovic (yeah, she composed most of the OST) did a spectacular job with this song. it makes you feel in that dark abyss, away from the relaxing blue waves of yore. No, they're oppresive, dangerous and tense - the coral abundance gives them a very different vibe from DKC1. Yes, Aquatic Ambiance is THE iconic song and everybody loves it (so do I), but it fits a certain type of water atmosphere. The SNES Water World is one of my favorite songs in the entire trilogy, to be honest. I quite like the GBA version (especially the section that starts after 1 minute - very David Wise). Great OP! I'm not gonna let this die 'cause DKC3's soundtrack is very underrated compared to its predecessors - it deserves a bit of an appreciation thread. The main menu music is very catchy too.īut since I'm pitting three tracks against one, and the GBA one is indeed excellent, I'm going to declare a tie. And while the title screen starts with a bunch of monkey sounds, it then develops into a wonderful remix of DKC1's bonus game music. but I'm partial to how the SNES game opens with that enigmatic fanfare. I know that everyone would pick the GBA version purely for being an Aquatic Ambiance remix, it is a good song, and it does fit the new intro. The music starts with a remix of Aquatic Ambiance for everything until you start the game. ![]() The music starts with a fanfare, goes into the title screen, and then the main menu. I will sometimes compare game sections that have multiple tracks.Ī warning: my music terminology is very limited, so my explanations might not be very descriptive or easy to understand if you don't hear the music track in question.ġ) Let's start with the Intro/Title Screen/Menu I am only going to compare the main tracks, barring a few exceptions. I will not compare the quality of the music, because as we all know, the SNES would win in every category. I will compare the composition, the melody, and whatever makes a track be good regardless of the soundchip used. ![]()
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